The new installment of the saga of driving simulators developed by Turn 10 is, together with Sea of Thieves and Crackdown 3, the great exclusive Microsoft first party for 2017, and also the game that will have the responsibility of demonstrating the technical benefits of the new Xbox One X. In a world where it seems that the focus of FPS is on online multiplayer, games focused on the story and the single player campaign like The New Colossus are as appetizing as they are necessary.
And in October, with The New Colossus, they will go one step further what was seen in Los Angeles gives very good sensations, with that acid alternative universe in which the N***s won the Second World War, with the wild shootings, the uncompromising gore and, I suspect, an evening critical of the current socio-political reality. Soon after, with The Old Blood, they influenced their love of pulp and vintage-flavored mechanics. With The New Order, MachineGames turned what we understood as a Wolfenstein upside down and signed one of the most frenetic and fun first-person shooters of this generation. :: The Legend of Zelda: Breath of the Wild Guide Wolfenstein II: The New Colossus There are so many details, so many ideas, so much charm and so much mastery in this new adventure that it is not difficult to see this Odyssey as a firm contender for the game of the year and as the title that will push many undecided users to get a Switch. Super Mario Odyssey aims to do something similar with its most popular character / mascot, and the videos that were shown in both the Spotlight and the Treehouse are the ones that blow your mind and make you wonder how Tokyo EAD can be so good. Nintendo’s capacity for surprise does not seem to have an end: when we thought that Zelda was fine but did not give much more of itself, they totally renewed the franchise with Breath of the Wild. One that perfectly understands the character and, most importantly, seems like crazy fun and spectacular. But the truth is that the adventure starring the alter ego of Peter Parker (sharing the universe with Miles Morales, be careful) was one of the best -the best, perhaps- E3 games. It has merit that the Spider-man of Insomniac Games shone with such intensity in a conference in which giants like God of War were also seen (a renewal for the saga, which seems to move away from pure hack ‘n slash to enter more own lands Naughty Dog) or Days Gone (an impressive title that some – hey you know why – seem bolted to bury using the ‘generic’ label). Worst? Not even knowing an approximate date for its launch, of course. Los Angeles has seen a few more than interesting indies (Ashen, Moss, Laser League or The Artful Escape, for example), but The Last Night is the one that attracted the most attention. And it left us all with our mouths open a cyberpunk adventure with touches reminiscent of Paul Cuisset’s mythical Flashback, in which spectacular light and perspective effects were combined with elaborate 2D sprites. The last nightĪt Microsoft’s media briefing, out of nowhere, The Last Night appeared. Other details that went more unnoticed, such as Drew Karpyshyn’s participation in the development or the promise of an expanded universe for a decade, make us see EA’s Destiny as something truly exciting and as one of the most promising titles of this E3. But for now everything points to ways The gameplay that we could see at the end of the Microsoft media briefing was, without a doubt, the greatest demonstration of technical muscle of the entire fair, with a Frostbite engine that never ceases to amaze us with its possibilities, and the mechanics and action seemed to be the most more entertaining. You have them below … AnthemĪnthem is the new IP of BioWare, the makers of Mass Effect and Dragon Age, and the game with which they will try to make us forget the bittersweet aftertaste of Andromeda, a title that may not be as disastrous as some have tried to make us believe, but which certainly was not up to expectations. Throughout this week we have seen many titles that we already have on our shopping list, but we wanted to highlight the ten games (and it has been very tempting not to raise the list to twenty or thirty, believe me) that have called us the most attention, as long as gameplay has been seen from them (which rules out Beyond Good & Evil 2, for example). There are plenty of reasons for illusion, of course, when it comes to being optimistic about the future of the industry, even if doomsayers want to see a gray horizon.
With the closing of the last edition of E3 we can already say that the coming months and next year are going to be spectacular, with a lot of video games for all tastes and all platforms.